Why Mobile Operators have a crucial role to play in the second wave of “smart” apps

[Just how smart can mobile apps get? Guest author James Parton explains why most apps today are pretty much dumb, just scratching the surface of what could be possible and describes how mobile operators can help power the next-generation of smarter, context aware applications]

The noise level around Apps and App Stores has reached saturation point. Every day a new launch, a new report, or a new statistic hits the newswires.

We have passed the point where there are now more people accessing the internet via a mobile device than via a PC, overall revenue from mobile apps (including ads, payments, and in-app transactions) is expected to grow to $17.5 billion in 2012 from $4.1 billion today, the iTunes store has delivered more than 3 billion downloads, 22 apps are downloaded per second from Nokia’s Ovi store, there are more than 30,000 Apps available in the Android store… you get the idea…

There can be no doubt that the explosion of interest around the App ecosystem brought home just how important mobile will be as a future content delivery channel, typified by the increasing number of Apps being produced by leading brands. No digital marketer worth their salt would now neglect having an app story in their digital marketing plan, even if in all honesty some are not quite sure why!

However, make no mistake that we are still firmly in the realms of a version 1.0 ecosystem. The App retail delivery platforms are still very basic; in fact they have not yet significantly evolved in terms of features and capabilities from the content delivery platforms that were offering mobile games, wallpapers and ringtones at the beginning of the decade.

The Apps themselves are clearly “dumb”. What do I mean by “dumb?” The vast majority of today’s App’s sit on the customer’s handset and have no understanding, or appreciation of its context or the person using it. Yes, increasing numbers of Apps are using location to introduce geographic context, but that is hardly pushing the boundaries of the art of the possible.

To take the App ecosystem to version 2.0, Apps have to become “smart”. I believe this is where Mobile Operators finally have a key role to play in the progression of the App ecosystem.

Of course this role is not a divine right. The Mobile Operators need to go through considerable change in order to be able to contribute effectively. That change is both technological: opening up “smart enablers” to allow developers to easily consume these capabilities, and secondly: culturally – to embrace the independent developer community and relax their traditional command and control philosophy for mutual gain.

So what does a “smart app” look like?
Well consider today’s customer experience. You run an app and it is a one size fits all experience i.e. the app behaves exactly the same way for every one of its users, regardless of who they are, and how they are using it. Imagine a “smart” app that could customise the user experience based on intelligent, real time, information delivered from the Mobile Operator.

Examples of Mobile Operator unique enhancements to the customer experience could include:

  • On the fly customisation of the App UI based on a detailed understanding of the device currently being used. Remember that increasing numbers of customers are SIM swapping. How do you know that a customer using your service on a Monday via an iPhone is now using your service on a Tuesday using the same SIM in a 3G dongle connected to a Netbook?
  • On the fly customisation of content richness based on knowledge of the users  current connection speed (e.g. 2.5g, 3G, WiFi). For example trying to force rich video content to a customer on a slower 2.5G data connection will probably deliver such a poor customer experience they will never use your app again. If you know in real time their connection speed, you can deliver the most appropriate experience.
  • Personalisation of content and configuration of your App UI based on user demographics (gender, age, location, social economic profile, etc)
  • Targeting & profiling of the audience based on segmentation information e.g. travel profile (stationary, commuter, jet-setter), spend segment (>€100 per month, €50-100 per month, €30-50, etc).
  • Micro billing to the customer’s mobile bill or debits from their pre pay balance at VISA like transactions rates.
  • In-App interactivity via messaging or calling
  • Up -selling the customer from a basic service to a premium guaranteed service (for example low ping rate for multiplayer gaming apps).
  • Then for the owner of the App, post usage analytics providing data like who, where, how long their users are consuming their services, and other customers of the Mobile Operator that match their current users profile, who could be targeted by a marketing campaign.

Examples of the enablers that Mobile Operators could deploy include; quality of service, billing, handset information, customer analytics, network traffic analytics, messaging, call management, location, age verification, tariff information. The list can go on and on, and in fact in our own planning sessions we have identified over 50 potential enablers.

This is a more intelligent way of developing not only the App, but also the business opportunity. Via the Network Operators turning their network infrastructure and assets into a plug and play platform, Mobile Operators become vital in the creation process of the second wave of ‘intelligent’ apps that can deliver far richer experiences for users which will drive adoption, longevity, and profitability.

Evangelisation and education on the benefits of creating “smart” Apps is crucial – this won’t just happen by itself. We are at the start of the process, and many companies are only now trying to get to grips with their App 1.0 strategy.

To ensure Mobile Operators both identify and capitalise on the opportunity to become relevant in the App ecosystem, it is vital they adopt an open and transparent approach. Therefore there cannot be enough effort to bring together the various players in the App ecosystem to share thinking, create strategy and influence product roadmaps, and marketing plans.

A great example of this is the Mobile Entertainment Forums Smart Enabler Initiative. I’d strongly recommend you check it out and get involved.

Critically the experiences and enablers I have described here are not commercial reality today. Talking and listening to developers will be essential to ensure that the Mobile Operators invest in the right technology enablers and introduce compelling business models to encourage their adoption.

Of course enablers are just one piece of a complex App ecosystem. There are many other challenges that hinder unlocking the full commercial value of the market place, not least the fragmentation and choices available to developers at the handset Operating System level. However, our approach is the same: dialogue and insight.

That is exactly why O2 Litmus has partnered with VisionMobile to undertake the largest developer research to date. We’re encouraging all mobile developers to participate, and we look forward to sharing the results with you all.

Have your say at visionmobile.com/developers.

I’d welcome your thoughts on both this piece and some key questions it poses:

  • Have you used a Mobile Operator enabler? What was the experience like?
  • What enablers do you need to make your App “smart”?
  • How can we effectively spread this message?

James Parton
Head of O2 Litmus
You should follow me on Twitter at @jamesparton

[James is a Chartered Marketer specialised in Mobile. With an award winning track record of product delivery including twenty five major launches, featuring twenty first to market achievements, including MMS, mobile video, mobile music downloads, the UK DVB-H Broadcast TV trial in 2005, and the ticketing and interactive services supporting The O2 Arena in London. Recognised by Revolution Magazine as one of the “Future 50”, James is a regular industry speaker, panellist, judge, blogger, and has lectured in Marketing and New Product Development at The University of Oxford Faculty of Continuing Education and Reading University.]

Adobe defends its mobile strategy

[Is Adobe’s mobile strategy doomed? Mark Doherty guest author and Platform Evangelist for Mobile and Devices at Adobe responds to the recent criticism and argues that the best is yet to come]

The Big Picture
Adobe’s vision – to revolutionize how the world engages with ideas and information – is as old as Adobe itself, in fact 28 years ago the company was founded on technologies like PostScript and later PDF that enabled the birth of desktop publishing across platforms.

Today Flash is used for the 70% of online gaming and 75% of video; driving innovation on the web for over a decade. Flash Player’s decade long growth can be attributed to three factors:

  1. Adobe customers such as BBC, Disney, EPIX, NBC, SAP and Morgan Stanley can create the most expressive web and desktop applications using industry leading tools.
  2. The Flash Player enables unparalleled cross platform consistency, distribution and media delivery for consumers on the desktop (and increasingly on mobile)
  3. A huge creative community of designers, developers, illustrators are involved in defining Flash, and hence driving the web forward.

Now, as consumers diversify their access to the web they are demanding the same experiences irrespective of the device.  Content providers and OEMs across industries recognize this trend and are delivering Flash Player and AIR as complimentary web technologies to extend their vertical propositions.  The process of actually delivering this is not trivial, and was made more complex by a failing global economy, but we are on schedule and the customer always wins.

Where we ‘ve been
The success of Flash on mobile phones has been second to only Java in terms of market penetration, but second to none in terms of consistency.  According to Strategy Analytics, Flash has been shipped on over 1.2 Billion devices, making it the most consistent platform available on any device.

Adobe announced in 2008 a new strategy for reseeding the market with a standardised Flash single runtime, creating the Open Screen Project, an alliance of mobile industry partners to help push this new vision.  So why the change of plan?

In the historically closed, or “wild west” that is the mobile ecosystem, web content providers and developers have found it too difficult to reach mobile devices. In practical terms, it was too difficult for the global Flash community to reach consumers, and to do that in a manner consistent with the consumer reach of desktop content.  Japan has been the most successful region because of deep involvement from NTT DoCoMo and Softbank, and by enabling the use of consistent web distribution.

That said, agencies such as Smashing Ideas, ustwo and CELL (sorry to those I’m missing out) have established valuable businesses in this space by building strong partnerships with OEMs.

On the top end of this success scale, Forbes recently announced Yoshikazu Tanaka has become the first Flash Billionaire with the incredibly successful Flash Lite games portal Gree in Japan.  (Gree is a “web service”, not desktop or mobile, and is indicative of what can be achieved using Flash as a purely horizontal technology across devices)

In all, our distribution and scaling plans worked very well for Adobe, but outside Japan the mobile “walled gardens”, and the web on devices today, didn’t work for our customers.  The cost of doing business with multiple carriers in North America and Europe and the lack of web distribution to a common runtime left our customers with few choices. It was time for a new plan.

Open Screen Project
Delivering on the Open Screen Project vision at global scale with 70 partners is a huge task; it was always going to take about two years.  We are very much on schedule with Flash Player 10.1 and AIR, although eager to see it rollout.

However, describing the goals of the Open Screen Project in terms of dates, forecast market share, Apple’s phone or their upcoming tablet, specific chipsets or Nokia hardware is to miss the whole point.  The Open Screen Project is not a “mobile” solution; it’s about the global content ecosystem.

In summary – connecting millions of our developers and designers with consumers via a mix of marketplaces and the open web.

Google and Microsoft are great examples of companies that have competitive technologies and services, but both companies still use Flash today to reach consumers.  Google use Flash for Maps, Finance and youtube, and Microsoft for MSN Video and advertising.  So indeed we have a co-opetition between Silverlight and Flash, or Omniture and Google Analytics, but together our goal is to enable consumers to browse more of the web on Android, Windows Phone and other devices in the future.

Today, over 170 major content providers (including Google) are working with us right now to optimize their HTML and Flash applications for these mobile devices.  In the coming months we’ll begin the long roll out process, updating firmware, enabling Flash Player downloads on OEM marketplaces.  We’re projecting that by 2012, 53% of smartphones will have Flash Player installed.

It’s really exciting to see it coming together and so many big names involved, why not have a peek behind the curtain?

Flex Mobile Framework
To enable the creation of cross-platform applications even simpler Adobe is working on the Flex Mobile Framework. Essentially we have taken all the best elements of the open source Flex 4 framework and optimized it for mobile phones.

Using the framework and components you will be able to create applications that can automatically adapt to orientation and layout correctly on different screens. The most important addition is that the Flex Mobile Framework “understands” different UI paradigms across platforms. For example, the iPhone doesn’t have a hard back button and so the Navigation bar component will present a soft back button on that platform.

In terms of developer workflow we expect that all background logic of applications will run unchanged.  User interfaces and high-bitrate video will need some adjustments for some hardware, though most changes will be basic changes like bigger buttons, higher compression videos and to adapt HTML for mobile browsers.

Over time with the Flex Mobile Framework, our goal is to enable our customers to create their applications within a single code base, applying some tweaks for each platform for things like Lists, Buttons or transitions.  In this sense we can expect to enable the creation of applications and experiences that are mobile centric, and yet cost effective by avoiding fragmented solutions where appropriate.

We are aiming to show the Flex Mobile Framework later in the year, and I’d love to see it supported in Catalyst in the future.

The Year Ahead
Throughout 2010 we will see Flash Player 10.1 on Palm’s WebOS, Android 2.x, with Symbian OS and Windows Phone 7 coming in the future. In addition to that we also have plans to bring Flash Player 10.1 to Blackberry devices, netbooks, tablets and of course the desktop. For less powerful feature phones we’ve got Flash Lite, and all of these platforms will demonstrate Flash living happily with HTML5 where it’s available.

Adobe AIR 2 is also in beta right now, enabling users to create cross-platform applications that live outside the browser on Windows, Mac and Linux computers. AIR is of course mobile ready, and later in the year we’ll be bringing AIR to Android phones, netbooks and tablets. On top of that, you will also be able to repackage your AIR applications for the iPhone with Flash Professional CS5 very soon.

The rollout and scale of Flash Player and AIR distribution over time are now inevitable, and largely committed over a year ago.

There are risks of course; these ecosystems are moving targets just like they have always been.  However, I’m extremely confident that we can build upon our previous successes, learn from our mistakes and innovate faster than any of our competitors.

– Mark Doherty
Platform Evangelist for Mobile and Devices at Adobe

Why Adobe Should Change its Mobile Strategy (again)

[Where is Adobe really heading with Flash in mobile? Guest blogger Guilhem Ensuque deconstructs Adobe’s recent AIR and Flash mobile strategy and argues why Adobe should go back to the drawing board]
The article is also available in Chinese.

Seen from the outside, Adobe’s mobile game plan is an extension of the same strategy that took them to near-ubiquity in the desktop browser. It’s about putting the Flash Player everywhere for free and cashing-in on the designer and developer tools – plus distribution and analytics services (see the Omniture acquisition). Adobe bets its mobile future on taking the Flash runtime to a forecasted 50% of smartphones by 2012, according to the company.

This strategy has worked well in the past for Adobe in the browser and desktop space. The mobile business is however a completely different animal – which is why Adobe’s strategy will fail. Here’s why.

The two iterations of Adobe’s mobile strategy
Adobe’s mobile strategy v1 was Flash Lite. It has enjoyed massive deployments – more than 1.2 billion devices to date according to VisionMobile’s 100 million club. From a financial standpoint however, Flash Lite royalties represent less than 1.5% of Adobe’s overall revenue.

More importantly, based on discussion with people familiar with the matter, I would estimate that only ~3% of Adobe’s 1million+ mainstream Flash developers customers have been creating Flash Lite content (although no public data is available).

What’s the lesson here ? It’s that subsidizing the Flash Lite runtime penetration into 40-50% of devices did not translate automatically in developers adoption. From the developer’s point of view, Flash Lite indeed lacked a direct content/apps distribution channel in the pre-App Store and “walled gardens” era. It also had different APIs compared to the “full” Flash, and integrations in OEMs handsets were fragmented.

Adobe’s Mobile Strategy v2 was announced in May 2008 as a complete reset of their Flash Lite strategy, aiming to address these obstacles. With the Open Screen Project (OSP), the mainstream Flash Player (v10) and its sibling the AIR runtime are now at the center of the Flash Platform “galaxy” across all types of terminals – desktop, smartphones, TVs, and more.

With this strategy reset, Adobe is going back to square zero to infiltrate the mobile device market with a consistent runtime. Adobe pledges to waive royalty fees for partner OEMs who are collaborating in the Flash/AIR integration effort on their platforms, ensuring over-the-air updateability and consistency. In addition, OSP partners allow distribution and monetisation of Flash content and AIR apps through their app stores (and also through Adobe’s own Distribution service).

Adobe v2 strategy is in essence a pledge to its key customers – organisations like digital agencies paying for design tools and media outlets paying for flash video delivery servers. A pledge that the Open Screen Project will extend the reach of their current technology and people skills investments to the mobile masses – and succeed where Flash Lite hadn’t before.

Sounds good on paper, but … Continue reading Why Adobe Should Change its Mobile Strategy (again)

The Wintel future for mobile: a wake up call for network operators

[The PC-esque commodisation of the mobile industry has been prophesied many times before, but never before has it become so lucidly clear. Research Director Andreas Constantinou uncovers the dynamics of the mobile industry that will lead to a Wintel future, and the impending disruption to the network business model]

We ‘ve all heard this before. The story of the bit-pipe future for mobile networks/carriers and the threat of Google and Facebook to the mobile industry status quo. But this time the facts are clear; the dice has been cast and is pointing to a Wintel future for the mobile industry. Bear with me – this is a long argument.

The virgin years of mobile
The mobile industry has rapidly evolved through two decades:
– 1990s growth: The 1990s was the decade of unrestrained growth, building up huge empires on thin air (a.k.a. radio spectrum). Operators invested on building networks with worldwide reach, on increasing spectral efficiency (more bits per pipe, setting 2G to 3.5G standards) and snapping up new subscribers
– 2000s competition: The 2000s was the decade of competition, reality check and disillusionment. Operators invested in competing with more complex tarriffs, deeper device subsidies, unique devices (custom or exclusives) and bundling fancy services on the device (from mobile TV to myFaves and social networking).

Next up: survival
The 2010s decade is about survival. It’s no secret that ARPU (average revenue per user) has been dropping for the last few years, and the much-promised data services have failed to deliver. Plus networks are threatened by the establishment of over-the-top services like OEM-own services (Apple App Store, Nokia Ovi, Sony Ericsson PlayNow, RIM Blackberry services), the entry of alternative payment providers (Apple iTunes, Paypal Mobile, Google Checkout), alternative voice providers (Skype, Google Voice) and of course the myriad of social networking services (epitomised by Facebook and Tencent).

So, how are operators differentiating today beyond tariff games?

Investing on device subsidies: Network operators are spending big money to snap high-spending customers away from their competitors; for example investing 300-400 EUR on the top models from RIM, HTC/Google and Apple (case in point: Orange France). The subsidies are recouped back from such customers in around 9 months, but without factoring in the disproportionately high cost to the network, where the cost increases linearly per-MB consumed. All this, for a short-lived advantage, no stickiness to the network. Worse than all – operators are pouring marketing and subsidy investments into the same companies – including Apple, Google and RIM – that aim to commoditise their network.

Selling broadband Internet dongles and mobile WiFi (MiFi) hotspot devices at flat-rate bundles that aim to drive revenues, but at the same time lead to surging network OPEX costs. To appreciate this irony, consider that operator marketing budgets are never linked to the network infrastructure OPEX budgets; and so marketing groups may spend away into fancy deals, while resulting in alarmingly high network costs, especially for network maintenance and upgrades. Operators are investing into the bit-pipe business without knowing how to monetise it.

Customising devices (a favourite pastime of operators) like Vodafone 360 and Orange Signature that aim to deliver own services on the mobile, while limiting the experience to high-end devices. Although 360 has some strategic attributes (locking customer contacts into the network), its execution has been inefficient to say the least with a team of 250 people at Vodafone needed to launch the service (which could have been accomplished with perhaps 50 people in a software startup environment). Operators are pushing Internet brands to the forefront of the customer experience (see Skype promos from Three and Verizon) for a short-lived advantage of customer attraction.

To sum this all up; operators are investing in their demise, pouring money into the same Internet companies that aim to commoditise them into bit-pipes. Worst of all is they ‘re drawn into a inward spiral, a black hole that is near impossible to escape from; as an operator, if you don’t have the latest devices and cheapest tariffs, your competitors will.

The loss of control points
The situation is much more dire, as the current balance of power in the mobile industry is about to be shaken up. Operators control around 70% of the mobile industry pie of $1 trillion, thanks to three very important control points:

device subsidies: operators (with few regional exceptions) pour large marketing budgets into promotions and device subsidies, thereby in effect dictating terms to their handset suppliers. Only Apple has been able to challenge this status quo to date, but on a tiny 2% of the mobile market. Yet, a new disruption is appearing in the form of Android that might extend to well beyond a tiny market share, to significantly drop retail price points and render subsidies meaningless (more on this Wintel phenomenon later).

mobile termination: by design, mobile operators are the exclusive gateway to reaching any specific subscriber. That’s how operators have been able to charge ridiculously high voice and roaming charges (incl. receiver pays model). However, mobile termination is slowly coming under threat as more and more services are being delivered over the network like social networking and VoIP, while flat-rate tariffs for mobile Internet is becoming the norm. Consider that Google might at some point offer free voice calls amongst Android device users. It’s a question of when, not if. But abstracting the service from the underlying network carrier, the service providers assume the mobile termination gateway role, by acting as the service transport across networks and devices.

payment broker: The premium SMS boom is the best example of how operators have leveraged their billing relationship outside their network, charging often 50-60% commission for reverse billing, i.e. the ability to charge users for a ringtone, game or televoting from their mobile phone bill. Yet, Internet players are now carving up their niche into the operator-own game in the form of Apple App Store (no doubt to be transformed into a payment gateway for third parties) followed by Paypal Mobile and Google Checkout.

Wintel and the Google game
A very important change in industry dynamics is underway. Google’s Android has morphed from a feared entrant to a loved ally, with all handset manufacturers (except for Nokia) investing in Android-powered handsets thanks to Android’s low cost of creating a differentiated handset. In parallel, chipset vendors led by Qualcomm and Mediatek are rolling out out-of-the-box solutions that pre-integrate hardware + a software platform + applications (e.g. Android Market), that can be easily differentiated in both plastics and UI.

These out-of-the-box solutions will rapidly decrease in price led by the impending price competition amongst chipset vendors (led by Mediatek exports) and the advancement in silicon manufacturing (with sub-40nm chips squeezing smartphone capabilities in feature-phone price points). Combined with Android (low cost of UI differentiation + bundled apps market so incremental revenue) this should lead to a diversity of Android-powered phone at $100 retail price points in the 3-year horizon. This is a game where Asian mobile and consumer electronics manufacturers will gladly play, by creating low-cost, on-demand phone + service solutions for media brands and operators.

This is the Wintel game of the PC industry, making its appearance in the mobile industry; only the title of ‘Intel-inside’ is still up for grabs. What’s more, with smartphone prices at $100 dollars, the operator subsidies are going to become meaningless, in effect creating a handicap for network operators and a sudden loss of negotiating power. The tables are slowly turning.

What about Symbian and Windows Mobile, you might ask? We believe Symbian will become a Nokia-only operating system (more this on a future post), while Windows Mobile is driven by short-lived motivations today (a fresh UI and an operator interest in it), which can easily be delivered by Android, once UI design and technology firms release customisable layers on top of Android (something that Ocean Observations is hinting to be working on with Brandroid = Brand + Android).

What about Apple, Nokia and RIM; the few tier-0 handset OEMs that have developed vertical propositions (from hardware to services) will still be able to command premium prices; making this so very similar to the PC industry where you can buy an Apple computer at premium price or get the same functionality for half the price in a PC clone.

The shock to the operators will be like the shock that the music industry got when they woke up one day and realised that the Internet has disintermediated their brick & mortar business model.

All is not lost
Operators can still get their act together. It’s rare that operators have invested in long-term strategy – see Orange’s investment in mega-SIMs in 2007 (albeit betting at the wrong standard). And there might be the odd operator that has the conviction and foresight at the management level to achieve such long-term planning. We ‘ve long advocated that operators should platformise (read: Network-as-a-Service) while creating new control points and meaningful brand deliverables – for a brief analysis see our Mobile Megatrends 2010 deck, especially the chapter on ‘new smart pipe strategies at the intersection of brands and consumers’. Or drop us a line.

Comments welcome as always,

– Andreas