Hot off the Press: Developers’ needs due to COVID-19, Open Source, Languageds, DevOps and more

What do developers value in open source?
How have their needs changed due to COVID-19?

The 19th Developer Economics global survey wave ran from June to August 2020 and reached more than 17,000 developers in 159 countries. Hot off the press “State of the Developer Nation” report presents developer trends for Q3 2020 and beyond.

The report is free  to access and focuses on six major topics, providing answers to questions like these:

  1. Developers’ extra needs due to COVID-19
  2. Programming language communities – an update
  3. Why do developers adopt or reject cloud technologies?
  4. Who is into DevOps?
  5. What do developers value in open source?
  6. Emerging technologies

Some highlights to spark your curiosity:

state of developer nation highlights

 

Developers’ extra needs due to COVID-19

  • Four in ten developers report that they need more flexibility in working hours/workload as a consequence of COVID-19.
  • Developers responsible for tooling specifications and for approving budgets and expenses are in the greatest need of increased security, performance, and cloud space.

What do developers value in open source?

  • Developers appreciate collaborating and interacting with the open-source community more than contributing to open-source projects.
  • South Asian developers highly value contributing to open-source projects, positioning this region to drive the next wave of open-source development.
  • Developers who are building apps and extensions for third party ecosystems, on average, value contributing and forking more than developers in other sectors.

Who is into DevOps? 

  • DevOps has reached mainstream adoption.
  • The vast majority of professional developers (more than 80%) are involved in DevOps in one way or another.
  • Continuous integration (CI) and continuous deployment (CD) are two of the most common DevOps practices, but only one in four developers use both to fully automate their workflow.

Download the full report here.

The report is free to download for all community members including developers and industry enthusiasts.

6 reasons to be part of the Future Developer Summit

We’re currently on countdown mode. The Future Developer Summit is coming on April 7-8 to help developer marketing and relations leaders engage open-source developers.

But to us and our participants, it’s more than that. We are not just creating an event unlike the rest. We are creating a community of handpicked professionals who work together to push the boundaries of developer programs. As we are designing all aspects of the event, from working with speakers about their presentations to the music that will play as directors and industry leaders go through their challenges with their industry peers, we try to have all our efforts answer the trickiest of questions:

  • How will we deliver real, tangible value to our community members to empower them to shape the future of developer programs? and
  • Why would someone want to come to our event?

Well, here’s the answer:

  1. It’s an exclusive, invite-only event. This means you have the chance to share best practices with other leaders in the developer marketing and relations world, as senior peer-to-senior peer.
  2. Experience the power of a community of director-level professionals who design developer strategies together. The Future Developer Summit is building a community for developer marketing and developer relations leaders, who acknowledge and embrace the value of collective effort and its impact on individual work. After the event, you will get back to work enriched with insights, new knowledge and ideas to maximize the impact of your developer program.
  3. It’s a full pack learning experience. And it’s definitely not an endless line of slide after slide. We have designed a variety of sessions so that you can make most of your time onsite. We have prepared for you 11 lightning talks, 4 keynotes, 3 fireside chats, 3 panels, and 2 interactive workshops where you will work in groups side by side with your industry peers. Plus: it is participatory. We want you to share your ideas or challenges. Polyphony is the only way forward for us and an integral part of our community.
  4. It’s aligned with the industry pulse. Each Summit covers a different aspect of the developer marketing and developer relations industry and aims to start a meaningful conversation for the community and its leaders. For April, the theme is focused on engaging open-source developers.
  5. It’s a platform for new ideas to grow. The interactive workshops combined with a diverse attendee roster help plant the seeds for innovative ideas to turn into strategies and push towards the future. From the 2017 Future Developer Summit, the “Developer Marketing and Relations: The Essential Guide” was born and is now, with its second edition, the most inclusive book and go-to guide for anyone who seeks to navigate and advance their career in the developer marketing and relations industry.
  6. It’s personal. A great opportunity to know the people behind the roles. People with whom you face the same challenges, in the same industry. People you can teach and learn from.
    Plus: The speaker lineup is outstanding! All Future Developer Summit speakers are developer marketing and relations leaders in the world’s biggest organisations such as Microsoft, IBM, Facebook, GitHub and more.

We take pride in designing an immersive developer marketing learning and community partaking experience. Our latest Future Developer Summit earned an NPS score of 94 and put smiles on many faces, including ours. Why such a high score? We’ll let our attendees answer that for us:

I met some awesome people, derived practical and useful knowledge, and felt a lot of love from folks who listened to my talk. You created a wonderful, safe environment that allowed for a real, candid conversation. I think the focus on D&I was a major factor in this.” – Tim Falls, Digital Ocean

This was an awesome event because the attendees are all leaders in Developer Relations at their company. Great networking and data-sharing opportunity! Thanks /Data!” – Larry McDonough, VMware

Future Developer Summit is an excellent resource for learning and networking with developer marketing leaders #HighQuality” – Jason Fournier, You.i TV

My annual moment to reconnect with a community of like-minded practitioners in a meaningful, focused manner.” – Katie Miller, Google

Great event – I have learned so much and met amazing people.” – Amanda Whaley, Cisco

Want more? Watch our video (warning: it’s a big teaser) and head over to futuredeveloper.io.

Tech professionals and directors group photo at the Future Developer Summit
2019 Attendees

Virtual reality: Where did it all go wrong?

In this article, I’m going to talk about how I perceive the mainstream consumer audience to have rejected virtual reality, and suggest that its child, augmented reality, may be the Slope of Enlightenment that convinces us to buy in. While these are my views alone, towards the end of the piece, I’ve dug out some data from software developers around the world who are working with AR and VR. 

Tomorrow’s world, today

I worked in the smartphone industry before it came of age. Our mission was “a smartphone in every pocket” at a time when simple feature phones like the Motorola RAZR were the must-have communications device. Within a few years of our early projects, the competitor, Apple, launched the iPhone. The rest is history. The App Store opened its doors, the stars aligned, the technology dream was realised and smartphones went on to rule the world.

I grew up in a time of change. We had a BBC microcomputer before I was ten years old. As a teenager, I sashayed along to the sounds of the eighties on a tape Walkman, and later mobile CD players and minidiscs. Then Napster, now Spotify. Change. The cadence of technological evolution was a rapid heartbeat, sounded out by the Internet, mobile phones and a maturing software development industry, which I joined enthusiastically.

Maybe I just got used to an unrealistic pace of change? But whatever happened to virtual reality (VR)? Its heartbeat seems to have flatlined. Nothing much has changed in the years that have passed since the “year of VR” (pick your year, we’ve had a few of them), which turned out to be nothing much of the sort. When I look at my mobile phone of a few years ago, or my website developed in 2004, I think how clunky and quaint they look compared to the sleek form factor and execution possible today. But when I look at the VR headsets of yesteryear and today and compare what they deliver? Not so much.

Take a look at this slideshow of legacy VR hardware. Sure, we’ve come some way since the Sensorama, but the Sega VR of 1993 wasn’t significantly more dorky than today’s HTC Vive Cosmos, was it?

Does anybody really want to strap a heavy, nerdy headset on that makes you suffer motion sickness after a few minutes use, tethers you to a PC, dulls your senses to the real world outside the headset and causes you to trip over your furniture?

Sure, expensive and shiny, next generation VR devices, are coming. But much of the hardware available is unchanged from when it came to the stores two or more years ago, which means hard-core early adopter audiences aren’t shelling out again.  While availability of more cost-accessible hardware for casual users has increased, e.g. the Oculus Go, the handsets are still expensive enough to give mainstream consumers pause, and typically compromise on aspects of quality that mean the VR experience is somewhat flawed.

Convince people that you’ll change their lives

In the consumer world, expectations for VR were raised early and sadly led to disappointment as it became clear that the ambitions went far beyond what was possible given the technology available. Overpromised, VR lost the attention of mainstream audiences, as it simply could not deliver. In part, this was down to problems with the hardware, such as cumbersome headsets, inadequate processors, poor displays and weak audio. Then there’s the secondary reason: there is no “must-have” killer app that convinces sufficient people that you’ll change their lives.

The two issues go hand in hand (the ‘chicken and egg’ situation) since if technology is inadequate, the content creators see no justification for investing heavily in VR. In turn, this means insufficient buyers and revenue to justify the investment in improving the technology. (It’s worth pointing out that secondary uses for VR, such as in industry, education, healthcare, have a very different uptake/content model, and as such, I’m considering just the mainstream here).

And, as such, entertainment content is the key to unlocking adoption by persuading consumers that VR devices are a must-have item. Like 3D TV, VR has thus far failed to deliver a sufficiently convincing experience that sends people rushing to shops to buy the hardware, despite its costs and the limitations involved.

What’s more, VR content isn’t coming along as fast it used to. Hollywood used it for marketing, e.g. to promote films such as 2016’s Fantastic Beasts and Where to Find Them and TV shows including Game of Thrones. But this has dropped back as consumer uptake and gratification was found to be negligible.

Venture funding for consumer VR software companies may drop by more than half this year, to $265 million from $576 million a year ago, SuperData says. And this isn’t surprising. According to the SiliconANGLE. VR headset sales have dropped nearly 34% since Q2 2017. Even committed hardware manufacturers are showing signs of taking their foot off the gas. Samsung, which was one of the first to market with its Gear VR mobile headset, didn’t say anything about VR in its major announcements at CES this year.

Is AR the way out of the trough of despair?

Experts predict that new kids on the block, Augmented Reality (AR) on smartphones and Mixed Reality (MR) headsets, such as Microsoft’s HoloLens. will pick up the audience that VR failed to serve. In terms of the Gartner Hype Cycle, AR and MR — the children of VR — look to serve as the Slope of Enlightenment.

AR can be delivered by the hardware already in your pocket. It doesn’t need the level of resolution or processor power demanded by VR. AR is also far less cumbersome than VR and can be used on the go since it doesn’t require total immersion in the experience. The software brings in a virtual element without losing the real world.  

Certainly, analysts report adoption of augmented reality and mixed reality to be on the up, with earnings expected to come from mobile AR apps, particularly games. Google and Apple have strongly embraced this market with ARCore and ARKit, enabling developers to access AR services on more than 500 million devices in the wild today. Both Apple and Google envisage third-party apps and services that use AR as valuable additions to their app stores. Successful apps add billions to the top line (Apple was expected to make $3 billion revenue over 2 years from in-app purchases within the best known AR title to date, Pokémon Go) and high-profile AR apps also strengthen the ecosystems of both companies, boosting other revenue streams.

The smart money is now shifting to companies working on AR and MR. Apple have a rumoured research project to build a headset for delivery next year. Investment in companies working on MR is expected to jump by nearly 50 percent this year, according to SuperData, with sales of MR headsets expected to ramp up significantly and surpass earnings of VR headsets within the next two years.

The above is purely my opinion, based on observations of the tech industry over a number of years and a healthy degree of skepticism when it comes to inflated expectations. It’s uninformed by experience at the coalface of development however. So, what do software developers working with AR and VR, have to say?

Software developers working in VR and AR told us…

Here at SlashData we run regular surveys of software developers around the world to uncover valuable insights from those working in mobile, desktop, IoT, cloud, web, game, AR/VR, data science and machine learning.

In our Developer Economics 14th edition report, which is based on a large-scale online developer survey that ran over a period of eight weeks between November and December 2017, we reached over 21,700 respondents in 169 countries. We studied the data returned from developers working in AR/VR and found the following:

  • 25% of professional game developers say they are targeting AR and/or VR. This figure falls slightly to 19% across the entire corpus of developers surveyed.
  • Dedicated VR hardware, such as Oculus Rift, is attractive to games developers (61% report using it), but across all developers working on VR projects, we see a much lower uptake (33%), reflecting its early adopter status in fields other than games.
  • Across all developers working on VR projects, 32% are targeting smartphone hardware using Google’s Cardboard, and 19% are using Daydream View, built into Android Nougat and beyond, reflecting that developers, and consumers, are still experimenting with the technology on their existing hardware.
  • A similar picture emerges for AR, with Android and iOS taking the lead in most popular AR platforms across all developers targeting AR.
  • Of the dedicated AR hardware available, Microsoft HoloLens leads the pack, with Google Glass at Work and MagicLeap trailing behind when the survey ran in late 2017.

We are currently running another survey and we would value your input. If you’re a software developer working in the field of AR or VR, or considering doing so, please consider answering the questions. If you’re not a developer but are working in the AR/VR field, pass the link on to your developer friends and colleagues.

Every survey completed has a chance to win Oculus Rift +Touch Virtual Reality System to test your creations (or simply play around), Samsung S9 PLus$200 towards the software subscription of your choice, or other prizes from the prize pool worth $12,000!

Plus, if you refer other developers to take the survey, you may win up to $1,000 in cash. Just don’t forget to sign up before you take the survey, so that we know you want to be included in the prize draw!

What do you say, are you in?

The Winners Are Here – Developers’ Choice Awards 2018 Digital Edition

Google, Mozilla, Unreal, Unity, Amazon, and Microsoft Win SlashData’s Developers’ Choice Awards 2018 Digital Edition

Continue reading The Winners Are Here – Developers’ Choice Awards 2018 Digital Edition

Future Developer Summit 2017: behind the scenes

We live in a platform world; But we ‘re still unlocking its secrets; how to design for, market to, and engage developers. In this nascent industry, we need to learn from each other. This is what we designed our Future Developer Summit 2017 to do, an invite-only conference where thought leaders and practitioners discuss the future of developer relations and marketing.

Our second Future Developer Summit was held earlier in October.  We hand-picked 35 Director-level executives from 35 top technology platforms who came together for one day to learn from each other. All were leaders responsible for developer product, relations or marketing.

 

Future-developer-summit-attendees-SlashData

 

Attendees came from the top platform companies (Facebook, Google, Amazon, Microsoft, Mozilla), hardware companies (ARM, Intel), enterprise companies (Oracle, SAP, Salesforce, VMWare, Adobe, Cisco, Atlassian, Slack, Mobile Iron), game companies (Unity, Epic Games), cloud software companies (MongoDB, RedHat, Heroku, Digital Ocean), car makers (Ford), handset makers (Sony), emerging platforms (Roblox, Twitch), finance companies (Stripe, Intuit), open source foundations (Linux Foundation), and recruiting companies (StackOverflow).

The small audience was instrumental in keeping the Summit a trusted environment where information and experiences could be shared openly, under Chatham House rules. Having only one representative per company, allowed us to maximise the diversity of views and experiences that are shared, while keeping the audience small and tightly knit.

Future-developer-summit-slashdata

 

The venue was beautiful – perched on Menlo Park’s Sand Hill road, surrounded with trees, drenched in light and decorated with modern art paintings. The food was top-end and plentiful – with my highlight being the mash potato bar! The wine and beer were award-winning. And the jazz band for the networking drinks & buffet was one of the best in the area.

Future-developer-summit-slashdata2

We also took the opportunity to launch the first developer satisfaction awards at the event. Nine organisations from the software industry were unveiled as leaders for developer satisfaction. The Developer Satisfaction Awards recognise the software products and brands that developers are most satisfied with. Results are based on the independent and unbiased opinions of over 40,000 developers surveyed annually, from around the globe, combined with SlashData’s rigid research methodology.

Developer-satisfaction-awards-slashdata

We also run a survey on Return on Developer Investment with the Summit attendees representing 28 diverse companies. The survey revealed some unique patterns on spend, team size and priorities for the developer relations industry- the first time dev relations trends data has been collected at this scale. We found that almost half of responding companies have 10-50 FTE staff in their dev relations, marketing or product activities, while just over a quarter have 10 people or under. Yet 40% of developer programs have a similar budget of $1M-$5M for developer marketing / relations / product investments. And how do do developer programs measure RoI? the indicator used by most programs is monthly active users, followed by unique visitors and SDK downloads.

Thank you to the team that helped put together the event – Chris, Moschoula, Virve, Sofia, Christos, Christina and Mark – we clearly exceeded our expectations, as well as to the entire company that contributed with data and insights.

Until the next Future Developer Summit – watch this space. If you want to be involved in the next event drop us a line.

Andreas

 

 

SlashData Announces the Developer Satisfaction Awards 2017

Menlo Park, 10 October 2017. SlashData is excited to announce that nine organisations from the software industry have been unveiled as leaders for developer satisfaction at the 2017 Future Developer Summit 2017 (futuredeveloper.io), an invite-only, Director-level event held at Menlo Park, California this week.

Companies including Amazon, Apple, Cisco, Epic Games, Google, Microsoft, Mozilla, Oracle and Unity were awarded for striving to place developers at the heart of their business.

The Developer Satisfaction Awards recognise the software products and brands that developers are most satisfied with. Results are based on the independent and unbiased opinions of over 40,000 developers surveyed annually, from around the globe, combined with SlashData’s rigid research methodology. SlashData (formerly known as VisionMobile) is an independent research firm helping the top-100 software companies measure how satisfied developers are with their products.

Andreas Constantinou CEO of SlashData says “The software industry has lacked an objective metric for measuring developer satisfaction, engagement and awareness – until now. The Developer Satisfaction Awards reveal the real developer experience – not an analyst opinion – on how the leading software companies are performing in winning the hearts and minds of developers around the world.”

The Developer Satisfaction Awards were presented in front of an impressive audience of 35 Director-level attendees representing 35 leading software companies, from Adobe to Salesforce.

SlashData would like to thank Richard Hurring (Founder and CEO of Catchy Agency) and Bhavesh Patel (President & CEO of developerprogram.com) for presenting the Developer Satisfaction awards, respectively, at the Future Developer Summit this week.

Full list of winners and runners-up

1.Developer Satisfaction with Database as a Service

WINNER: Microsoft Azure SQL Database

1st RUNNER-UP: Amazon RDS

2ND RUNNER-UP: Amazon Aurora

2.Developer Satisfaction with Game engines

WINNER: Unity

1st RUNNER-UP: Epic Games’ Unreal

2ND RUNNER-UP: Apple’s Spritekit /Scenekit

3.Developer satisfaction with developer programs

WINNER: Unity

1st RUNNER-UP: Google

2ND RUNNER-UP: Epic Games’ Unreal

4.Developer satisfaction with training in developer programs

WINNER: Cisco

1st RUNNER-UP: Microsoft

2ND RUNNER-UP: Oracle

5.Developer satisfaction with documentation in developer programs

WINNER: Mozilla

1st RUNNER-UP: Unity

2ND RUNNER-UP: Google

6.Developer engagement with developer programs

WINNER: Google

1st RUNNER-UP: Microsoft

2ND RUNNER-UP: Mozilla

For a full list of the finalists for each category as well as more information about the awards you can visit the Developer Satisfaction Awards 2017 website.

Welcome to SlashData: the next 10 years.

We‘ve come a long way since VisionMobile was founded in 2005. I founded the company just after I had left Orange (the telco) as a means to build a strategy consultancy for the era of mobile. That was two years before Android and iOS were introduced to the world, and ended up impacting every single industry out there. We, much like the tech industry, have come a long way since then. We ‘ve expanded our research scope from mobile to almost everything touched by software – surveying 40,000 developers annually across mobile, IoT, cloud, desktop, web, games, ML and AR/VR. We pivoted from a strategy consultancy to an analyst firm helping top-100 tech platforms understand developers and measure developer satisfaction with their products. And it’s time to change our name to celebrate that change. But before we get there, some history.

In our first five years we were the mobile strategists, advising mobile software companies on their positioning and strategy. We delivered open source training, measured openness, measured the performance of Symbian vs Android, tracked software players in the 100 Million Club, and mapped the hundreds of players making up the Mobile Industry Atlas.

During our next five years (2010-2014) we were the mobile software analysts. Our team of 10 worked with the top telcos and handset makers to help them navigate the software disruption. We deciphered software business models, analysed the annual Mobile Megatrends, and launched the Developer Economics research series, measuring mobile developer attitudes, monetisation and mapping out enterprise dev tools.

Our third and final phase started in 2015 when we evolved to an analyst firm, launching a set of subscription services. We’ve now found our purpose, earning the trust of Microsoft, Intel, Google, Amazon, Facebook and many more top-100 technology firms, who we help to understand developers and measure developer satisfaction with their products. Our Developer Economics research service now surveys 40,000 developers annually, across mobile, IoT, cloud, desktop, web, games, Machine Learning and AR/VR, from hobbyists to professionals and across 150 countries.

It’s time to change our name to reflect that mission. SlashData (slashdata.co) reflects how deeply we understand developers with data, both of which are at the core of our business. “/” is a common symbol in software development, while “data” captures the DNA of our business, and the core competitive value we deliver to clients.

As SlashData, we have an exciting roadmap ahead of us. Helping the world understand developers, from population sizing, to key developer metrics and where to reach devs; and helping the top-100 tech firms measure developer satisfaction, and competitive developer attitudes. You’ll see us launch a lot of new services and formats. Our second Future Developer Summit is being held on Oct 10 in Palo Alto, and watch this space for our developer satisfaction awards launching very soon!

 

Andreas

P.S. Even the re-branding project has been a major learning. We first asked the team to come up with a new name. We flooded a spreadsheet with funny-looking to boring sounding names. But we didn’t feel that, we, the management team had the expertise to ask the right questions – should we keep “Vision”? We imagined puzzled clients hearing a name they haven’t heard before. Should the name be serious or whimsical? Do we need to make the domain name availability a priority or a second thought? So we went to an external agency (who shall remain nameless) crying for help. A month later, we had some more names – but we simply felt they did not express our identity or sector well enough. And just as we were getting to a 404, Christos our designer, suggested /data. It was love at first sight for most of the team. So we went for a bold change – a name that does not carry a legacy to the past, but one that will carry us forward for the next 10 years.

 

New report: Open source in the Internet of Things

 

open source in IoT

 

Open Source in the Internet of Things is our new report and part of IoT report series. 3,700 Internet of Things developers answered questions regarding this issue in our 10th edition Developer Economics survey :

  • How mainstream is open source in the Internet of Things? Is it just for hobbyists and idealists, or is there more to it than that?
  • Which developer demographics use it and why?
  • How can I make sense of the hundreds of open source, open hardware, and open data licenses that are out there?
  • Should your project be open or closed? How can you use open source to achieve commercial success?

The report provides developer program managers with objective data-backed insights on the use of open source technology by IoT developers and helps them to manage its use in their projects. Find out more about the key questions that this report answers.

VisionMobile at Webit.Festival Europe

VisionMobile’s CEO, Andreas Constantinou will be speaking at the Webit.Festival in Sofia on April 20. He’ll be discussing “The Era of Developers as Business Model Extenders”

Digital incumbents from Amazon to Xiaomi are redefining globalisation using ecosystems, business models, and products that break industry boundaries.

Andreas Constantinou will explain how these incumbents rely on developers to extend products and business models across industries, from communications to insurance.

New report: Cloud and Desktop Developer Landscape

We recently published our new report “Cloud and Desktop Developer Landscape”. We extracted data from our 9th edition Developer Economics survey, which reached over 13,500 respondents from 149+ countries, tracking developer experiences across platforms, revenues, apps, languages, tools, APIs, segments and regions. Find out more about what applications cloud and desktop developers are creating and how they are creating them.